Monday, October 31, 2016

Steam Big Picture



Steam Big Picture allows its users to navigate Steam, but make it better for home entertainment systems using a controller. I feel like something like this would be a success since it's the first computer based UI for home entertainment. Origin doesn't have anything like this and uPlay only allows partial use of a controller. Big Picture allows you to browse and search the steam store, browse your library, and message friends. Pretty much anything you can regularly do on steam, you can do on Big Picture. This allows easier support for playing PC games all in the comfort of your living room.

Monday, October 24, 2016

Skyrim


Skyrim is a giant map that that you could explore greatly. There are different climates in the game such as snow and rain. When you go up a mountain, you'll see the amount of snow go up. You'll run into bandits and guards in random places. Along with the huge immersive map, you'll also find enemies such as wolves, spiders, giants, and of course dragons. The map is meant to be explored with many dungeons which can get just as immersive.

Thursday, October 20, 2016

AAA v Indie



AAA v Indie

The main difference between the two is the size of the team that they have for developing the games. An AAA team can consist of hundreds of people, while a team for indie games can consist of a single person. While there is few people working on indie games, that does not affect the outcome of the game. Super Meat Boy sold 200,000 copies on the first day it came out, and it still very popular. There are also some poor quality AAA games, such as Batman Arkham Knight and Assassin's Creed Unity which had poor ports over to PC which made them unplayable. Assassin's Creed Unity is said to have killed the Assassin's Creed franchise.



Monday, October 17, 2016

Connor Kenway - Assassin's Creed III (2012)



Character Name: Connor Kenway (Ratonhnhaké:ton)

Appearance: Assassin's Creed III

Family: Haytham Kenway - Father (Templar)
             Kaniehtí:io - Mother


Backstory: While playing hide and seek with his friends, he is ambushed by Templars demanding where his village is. Connor demands to know the leader of the group, as Charles Lee tells him. Connor then promises that he will find him, and then knocked out by Lee. As he awakes, and approaches his village, he finds that it is in flames. Trying to rescue his mother, she refuses to let him. As he is being dragged away by another villager, he witnesses his mother's death.
Upon touching the Apple of Eden later in his life, he goes on a spiritual journey lead by Juno, telling him to follow a certain symbol that will lead him on the correct path: The Assassin's. He then travels to the Frontier and receives training from Achilles.

Traits: Connor is extremely motivated which causes him to be impatient and naive.

Abilities: He is a skilled free runner among trees, and hunter.

Thursday, October 13, 2016

Level Design

Cristian Locke
One career path I am considering is Level Designer. They are responsible for creating the environment or world in the game. As a level designer you are responsible for how the gameplay is going to be.
            Your main responsibilities for Level Designer include:
·        Develop levels based on existing game design documents
·        Design, build, script, and tune 3D levels
·        Implement and script combat, cinematics, and lighting
·        Understand how their level(s) fit in the overall game experience and story
·        Communicate with other team members to design levels, and to explain how the level functions
·        Collaborate with artists and programmers to ensure smooth and feasible design
·        Bring levels from their initial pen-and-paper designs to fully polished and playable products
·        Clearly and intelligently communicate your design intent to everyone on the team
·        Work closely with designers to create and refine gameplay experience
·        Work in the studio’s specific toolset
·        Combine the team’s assets to create levels that are compelling and fun
·        Must be capable of analyzing and critiquing game designs and levels
·        Be familiar with the studio’s products
·        Document the level’s creation process from start to finish
·        Be able to respond correctly to feedback
·        Correct bugs discovered by testers
·        Prioritize tasks and meet deadlines on time
·        Have a desire to be a part of the team
·        Carry out any additional tasks the studio may require
·        Demonstrate a passion to create levels
(praliedutzel.wordpress.com)
Qualifications include:
·        Serious passion for games and level design
·        Experience designing, building, and populating levels
·        A strong knowledge of and experience with level editors
·        Experience building 3D environments
·        Shipped game titles, or 1-3 years industry experience
·        Experience with creating or working on a mod
·        High degree of creativity
·        Good understanding of design principles and construction techniques
·        Excellent verbal and written communication skills
·        Positive, enthusiastic, and professional attitude
·        Strong decision-making and organizational skills
·        Excellent communication and interpersonal skills
·        Ability to relocate to studio’s location, if not already living nearby
·        Excellent documentation skills
·        Ability to collaborate with other team members
·        Provide screenshots, videos, or playable samples of levels you’ve created
(praliedutzel.wordpress.com)


·         
Sources

https://praliedutzel.wordpress.com/2011/04/09/level-design-qualifications/ 

Wednesday, October 5, 2016

Counter-Strike: Global Offensive (2012)

Game Title: Counter-Strike: Global Offensive      Publisher: Valve Corporation
Year: 2012                                                              ESRB Rating: M
Platform: Last gen consoles, Windows, OSX       Genre: First-Person Shooter  

·        Fun Factor: The game is very fun to play. There are many game modes you can play and even community servers you can join as well. For me, the most fun you can have is getting four of your other friends and queuing up in a competitive game.

·        Learning CurveThe game is very easy to pick up but difficult to master. With every gun comes different spray controls that you yourself has to learn. 

·        Graphics: The graphics are pretty much what you'd expect from a source game. It looks good, but keeps it simple at the same time, and is a huge step up from Counter-Strike: Source

·        Audio: The audio is very simple for a first person shooter. The guns are realistic yet it doesn't feel like you're playing a high end FPS like Battlefield. It's easy to distinguish between each gun and grenade in the game which is very helpful for making call outs to your teammates.

·        Controls: The controls are your average FPS controls you would find on a keyboard/mouse. WASD, for moving, E to execute commands like defuse/plant the bomb and open doors. You can even change the controls in settings to your liking.

·        StoryThis game is strictly multiplayer which focuses on the competitive aspect of it. There is no story to the game.

·        Characters: There are no main characters for the game

·        Level Design: Like every FPS, there are some good maps and some bad ones. Since this is a competitive game, you would expect the maps to be balanced, but there are some maps that are heavily sided towards one team.

·        Changes: What I would do to change this game is to balance the guns and some maps better. While some maps are great to play on, some aren't. With the guns, sometimes you would be aiming right at someone and the game won't even register that you hit them at all.


·        Recommendation: I would recommend this game if you're looking for a fun game to play with friends. It gets very addicting trying to get your competitive rank to the highest you possibly can. 

Monday, October 3, 2016

Similar Game Comparison


Skate 3
Skate 3 is undoubtedly one of the better skateboarding games out there. You start your own board company, and recruit more team riders by competing in contests and what not. You can build your own saktepark, and customize street spots. You can even join friends online to play with. There is a lot you can do in this game. While it's a great game, I still find that it has its flaws. You're just kind of thrown into the game with no real back story to who you are and the skills you have as a skateboarder.

Tony Hawk's Pro Skater 2
If you skateboard, and play video games, then you know what tony haw's pro skater 2 is. It's one of the many games that got a bunch of people into skateboarding. You play as any pro skateboarder of your choice and go at it with many ramps and giant drops. And of course, the infamous balance bar. This too is a great skateboarder game, but again it has flaws. Since you play as any pro skateboarder that the game allows you to chose, there isn't much for a story itself.

Tony Haw's Proving Ground
Tony Hawk's Proving Ground, like Pro Skater 2 allows you to chose any pro skater of your choice. This time, you're out on the streets. In this game you can locally play split screen with a second player. While it's fun to play with friends in this game, playing on the same map gets boring after awhile.